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1st Adventure – Castle Rivenroar

Goblin attack in town – monsters were fended off but not before taking seven prisoners and several relics.

The items included: - ornate gilded helmet - longsword (ceremonial) - 3 shields with RH design - battlestandard

The adventurers went forth to Castel Rivenroar to rescue the prisoners and retrieve the items.

3 families represented in the Castle in three separate wings: - Von Urstaad - ?? - ??

We found a letter from “The Emissary” to Sinruth: __“Brave Sinruth, The Red Hand will rise again! The other remnants take great cheer in your recent atttacks on connerce coming into The Blight That is Brindol. We are particularly pleased with your ability to inspire a fighting spirit in others, wehther they have true goblin blood or merely wish they did. To be blunt, we think you should have many more soldiers under your command. Many, many more. And recent events have rendered some remnants leaderless. With a bold stroke on your part, the remnants would rally to the Red Hand you so proudly display. As your bold stroke, do this: Attack The Blight That is Brindol by night. Focus your efforts on their Hall of Great Valor, for it mocks the many hard-won victories by the first Red Hand of Doom. Take from them the spoils of war they shamelessly hang on their walls and bring those antiques back to Rivenroar. Do this befor the moon is next full. And with regard to yoru previous question, turning over captives to your unliving allies at Rivenroar is perfectly acceptable. War sometimes makes strange bedfellows and we appreciate how you ‘ve united such disparate forces under your banner. Whatever prisoners you take from Rivenroar you can give to the wight. Fight with the valor of yoru ancestors, Sinruth. And keep your hands stained red with the blood of the weak! I will visit you again next month, at a time of my choosing. The Emissary”_

What we know / can guess so far: - Sinruth is reviving an evil goblin organisation which existed in the past, called The Red Hand. - This time, he has non-goblin allies, anyone who aligns with the goblins’ interests, including undead. - The attack on Brindol (the town) and the theft of the items was a “bold stroke”, a gesture design to inspire the goblins so that they join and rally with the Red Hand. - The prisoners were meant as gifts to the undead allies. - The attack needed to take place before the next full moon. - The “Emissary” is supporting, advising and encouraging Sinruth. In his letter, the Emissary has promised to visit Sinruth (again) next month.


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2nd Adventure – Dwarven Forge

The adventurers are sent to a dwarven city called Overlook. (We are sent by Kagrig the Elder to meet Kagrig Junior)

Goblins / Orcs / Ogres are assembling and marching to Bodrin’s Watch, a fortification close to the city.

A number of adventuring companies have come to aid: - Freeriders (5) - Farstriders (proud) (5) – Perished in the vents - Fastriders (4)

The Adventurers are sent to the Dwarven Monastery to warn the clerics about the impending attack. Unfortunately, when reaching there, the Monastery has already been attacked by Goblins. The adventurers clear out the Goblins and manage to rescue Durthur, a dwarven invoker who was being tortured by the Goblins.

The adventurers decide to go to the vents and ensure that they are sealed. They encounter many Goblins and other evil creatures. In the temple of Moradin, which was almost defiled by goblins, they also find two bodies that they recognise as belonging to the Farstriders.

During their exploration of the vents, the adventurers discover a large brass key. We do not know yet what this opens.

Drukan Felfist – Legendary warrior (400 years ago) An army of orcs came, along with a Hydra. 300 dwarves perished. Durkan defended the rest of t he team, chopped the heads of the Hydra and burned it. It is said that his remains are interred in the mountains and they are considered a dwarven relic. (It may be(?) that the goblins will seek this relic, as they tried to steal the relics from Brindol?)

The adventurers manage to flood the vents, flushing all goblins inside. Unfortunately, they lost their bravest companion, Belven Runehouse.

Then the adventurers go to Baldur’s Watch and assisted in the fight against the goblins. The fight lasted 5 days and the dwarves emerged victorious in the end.


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