2nd treasure allocation email. This one was sent on 16 February, after the session when Barry’s brave character died in the hands of Tusk. (Do I sense a pattern here?) So it covers up to the end of the second adventure.
Dear All, > > > > I am very happy we are playing this Saturday! > > > > I do not mind preparing the treasure inventory. All I ask is that all > of you review it and reply to the questions, so that we can keep it up > to date and that we know in advance what each person is getting and do > not waste game time on this. Dimitri, do you mind responding on behalf > of Duygu, since you are updating her character? > > > > Barry, I am really sorry your dwarf died; it was very unfortunate but > that area blast was pretty unexpected and unavoidable under the circumstances. > We did our best and put a lot of effort in retrieving your body and > all your items and carrying it to safety. So, now that the adventure > is over, you can be raised and all will be good and merry again. > > > > The calculations below assume that we will have Barry raised (ie minus > 680gp). I have also taken the liberty of buying some supplies for the > team, ie healing potions and torches. > > > > The questions that I have for you are: > > – Which unallocated item (if any) do you want? (I have put the > descriptions of the items at the end of this email for your ease of > reference). > > – Shall we sell any items? Mina, I believe you did not want your > wand anymore. > > – What do we do with the statuette of Moradin? Do we sell it or > return it to the dwarves? > > – Check the list and let me know if there is something inaccurate. > Also please let me know where I have question marks. > > > > My current thinking is to try to avoid selling items, if they are > useful to the party (as they are only 1/5 of their value). We should > try to allocate to the best person for the job, whilst taking into > account how many items people already have. If someone no longer > wants or needs an allocated item, it should go back in the common pool and either be reallocated or sold. > What do you think? > > > > Please get back to me by Thursday so that I can amend it accordingly > and recirculate if needed. > > > > > > MONEY > > (In summary, we get 130gp each) > > 1ST Adventure > > 20gp > > 10gp > > 200 gp > > 430 gp = 660 GP > > 40 gp > > 100 gp GEM > > 80 gp > > 200 gp > > 200 gp > > TOTAL of 1280 (or 1180 and 100 GEM) > > 2nd Adventure > > 40 gp > > 80 gp > > 90 gp > > 30 gp > > 90 gp > > TOTAL of 330 gp > > > > Overall total of 1610 gp > > -680 gp -Raising Barry > > – 150 gp – Healing potions (we currently have 5 potions. I have > bought 3 more, so that each has one and the two defenders have a > second one) > > – 1gp 1cp – 12 torches (ie two each) (I am not calculating the 2cp as > it will mess up my maths. My character has some spare change and I > will deduct from there) > > > > Final Total 117 gp > > Individual Share 130 gp each > > > > > > ITEMS AND INITIAL ALLOCATIONS > > 1st Adventure > > – Healing Potion – Duygu > > – Belt of Vigor – Gatzi > > – 2 Healing Potions – Barry and Panos > > – Magical shield cold – Barry – EXCHANGED > > – Addergrease armor +1 – EXCHANGED > > – Holly symbol of reproach +1 – EXCHANGED > > – Halberd +1 Final word – EXCHANGED > > – Wand of swarming force – EXCHANGED? > > – Totem of spring renewal – Duygu > > – Chainmail of bold victory – Barry > > 2nd Adventure > > – Rod of blinding awe +2 – Minas > > – 1 potion of healing – Elina (to replace the one given to > Barry from personal stack) > > – Silver statuette of Moradin – UNALLOCATED – Possibly return > or sell, depending on what the dwarves want. > > – Cloak of the walking wounded – BARRY > > – Lifedrinker craghammer +1 – BARRY > > – 1 potion of healing – UNALLOCATED (Duygu) > > Winged dagger +1 – UNALLOCATED (Marios, this is for you, I think!) > > Burning gauntlets – UNALLOCATED (Anyone does fire damage? Minas?) > > Circlet of Authority – UNALLOCATED (Who uses diplomacy or intimidate?) > > Sandals of precise stepping – UNALLOCATED (Athletics, acrobatics and > stealth) > > Crown of doors – UNALLOCATED (Perception for secret doors – I can use > this one, as I have the highest perception) > > > > FINAL ITEMS > > Gatzi > > – Life drinking weapon +1 > > – Belt of vigour > > Duygu > > – Totem of spring renewal > > – Healer’s brooch [Augments party healing – common resource] > > Minas > > – Staff exchanged after 1st adventure (?) > > – Rod of blinding awe +2 > > Marios > > – Staff exchanged after 1st adventure (?) > > Winged dagger +1 > > Barry > > – Chainmail of bold victory +1 > > Lifedrinker craghammer +1 > > Cloak of the walking wounded > > Elina > > – Terror weapon +1 > > Crown of doors > > > > > > Yours, > > Elina > > > > :: Eleni Gouliou > > Legal Adviser > > 020 7783 4408 T > > 020 7981 3159 F > firstname.lastname@example.org > > :: Ofcom > Riverside House > 2a Southwark Bridge Road > London SE1 9HA > 020 7981 3000 > www.ofcom.org.uk > > Sandals of Precise Stepping > > Your steps become softer and more precise in this soft leather and > cloth mesh footgear. > > Level: 6 > Price: 1,800 gp > Item Slot: Feet > > Property: Gain a +2 item bonus to Acrobatics, Athletics, and Stealth checks. > > First published in Adventurer’s Vault. > > Crown of Doors > > Architecture holds no secrets from those wearing this wood and stone > headpiece. > > Level: 6 > Price: 1,800 gp > Item Slot: Head > > Property: Gain a +2 item bonus to Perception checks to find secret > doors and hidden passages. > > First published in Adventurer’s Vault. > > Burning Gauntlets > > Made of iron and constantly trailing wisps of smoke, these plated > gloves incite your inner pyromaniac. > > Level: 6 > Price: 1,800 gp > Item Slot: Hands > > Power (Daily • Fire): Free Action. Use this power when you make an > attack with the fire keyword. The first target hit by that attack, if > any, also takes ongoing 5 fire damage (save ends). Also, you deal an > extra 1 fire damage on successful attacks with the fire keyword until > the end of the encounter. > If you’ve reached at least one milestone today before using this > power, instead deal an extra 2 fire damage on successful attacks with > the fire keyword until the end of the encounter. > > First published in Adventurer’s Vault. > > Circlet of Authority > > This simple metal headband improves your diplomatic and intimidation skills. > > Level: 7 > Price: 2,600 gp > Item Slot: Head > > Property: You gain a +2 item bonus to Diplomacy checks and Intimidate > checks. > > First published in Player’s Handbook. > > Winged Weapon > > This dagger can take to the air to deliver your spells and protect you > from harm. > > Level: 5 > Price: 1,000 gp > Weapon: Dagger > Enhancement: +1 attack rolls and damage rolls > Critical: +1d6 damage > > Power (At-Will): Free Action. Trigger: An enemy hits you with an > opportunity attack when you use a sorcerer ranged or area attack power > through this dagger. Effect: The triggering enemy takes 5 damage. > Power (Daily): Minor Action. Choose one enemy within 10 squares of you > that you can see. The next sorcerer close attack power you use through > this dagger before the end of the encounter treats a square adjacent > to that enemy as its origin square. > > First published in Player’s Handbook 2. > >